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Battle System Overhaul

Heya everyone! 

I am preparing to overhaul the way the battle system is done. In doing so, I have decided to reset all battle stats. No one appears to have any progress to be lost in this process which is why I decided to do things this way. I want to process battle stats in arrays, which will save me 9 lines per user. It will also open the battle system to being more compact and easier to read on my side. Additionally this allows me to only have one point to check to tell Firebot where a user is on the stats table. I miiiiiight add a new thing or two as well, but I really have to work on getting the battle system more visible and tempting people to use it more. 

The syntax is !attack <elementName> <username>, but all too often people go right to <username>, which makes it more difficult to use for people. Based on this, I'm going to try to change things around so the first argument is target and the second is element. I would also like to add a failover for no element (non-elemental). All of this in a cluster of a task that is the battle system overhaul. Look forward to the changes coming soon™. 

Cody